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SSX On Tour was everything that SSX3 wasn’t, formulaic, predictable, and it felt overly serious and forced. SSX3 was revered by critics and fans across the world, but as with any mountain peak the only way was down. Just about everything in SSX3, including the innovative online features, was like EA maxing out the capabilities of what was possible on the current consoles, the perfect formulation of what it takes to master the extreme sports genre. With tricks like Superman and Katana living up to the name, and certain combinations of flips, spins and uber tricks giving out huge point boosts as Monster Tricks, it added yet another way to score big. Uber Tricks returned in an upgraded form, with level two Uber manoeuvres being the most ridiculous seen in just about any extreme sports game yet.
SSX 2012 PC GAME SERIES
Specialist ‘Freeride’ back country sections have you racing against the elements as avalanches and harsh weather conditions allow for some of the craziest riding lines the series has ever seen. While this meant that you could still select events from a list, the main attraction was to board between events on the continuous mountain. A true sequel would need to push the series in a whole new direction to be a success, and SSX3 lived up to the pressure on release in 2003.īoth previous games took players across the world to ‘real’ mountains to race down, whereas SSX3 features one mountain range with 3 separate peaks. More like an upgrade, Tricky may have only featured 2 new tracks but as a refinement of a winning formula it worked well.
SSX 2012 PC GAME PS2
That said, the biggest complaint with Tricky, especially by those playing on PS2 and not one of the ‘new’ platforms for the series, was that it recycled most of its tracks from the original. The risk reward aspect of SSX Tricky, alongside the now iconic set of boarders to choose from was what made it an essential purchase. The addition of Uber moves, boost enabled tricks that are used to spell out the word ‘tricky’ on the boost bar, allowed for a much more tactical decision whether to aim for speed or tricks, as the prize for spelling the whole word was unlimited boost for a short time. As the name suggests, the emphasis was shifted from racing to freestyle events where scoring points for pulling off ridiculous tricks was first priority. Tricks were over the top and pushing your boarder to the edge as you ‘pre-wind’ your jumps (Flips and spins had to be performed before you left the ground as such) was a shock to the system and natural all at the same time.Īfter seeing the way that players were playing their game, and wanting to capitalise on being one of the most critically acclaimed names in the new generation, EA released a sequel, SSX Tricky just a year later. SSX felt like the next generation, both in the environments and overall graphical style, but it was so much more than simply a race to the finish. Billed as a racing game, where tricks were merely used as a way to build up power for speed boosts, the developers were as surprised by how the players reacted as the public was to the technology on show. The arcade slant that was compared to the PS1 series Cool Boarders made SSX an easy entry point for those who weren’t familiar with the sport, but the depth hidden underneath was what gave EA Canada the makings of a brilliant franchise. Alongside some early favourites like Timesplitters and Tekken Tag Tournement, SSX was the unknown quantity, and surprised most of the gaming community. It’s easy to forget that the original SSX was a launch game for the PS2 in 2000. With anticipation running at an all time high for what could be the ultimate snowboarding game, what better time than the present to look back on the history of the series and see exactly why gamers across the world are so excited for SSX in 2012.
SSX 2012 PC GAME PS3
While the extreme sports arena has been disappointing as of late, with even gaming stalwarts Tony Hawk struggling to find an audience, all eyes are on EA and their snowboarding game SSX making it to the 360 and PS3 for the first time. 2012 is set to be a landmark year for games, with titles from near enough every genre being represented by AAA releases.